XSI’s pass-based rendering workflow is designed for complete flexibility. You can create an unlimited number of render passes to break the elements of each scene into exactly the parts you need for later compositing (lighting, shadows, mattes, color, etc).
Fully configurable pass channels add another layer of flexibility by letting you output attributes of any pass in separate files. Built-in mental ray channels can output depth, motion vectors, normal vectors, labels, and pixel coverage data files for each pass. Preset XSI channels can output diffuse, specular, reflection, refraction, and irradiance information. You can even use special Store in Channel shaders to extract all, or part of a render tree and output it to a channel.
Customizable render channels let you output attributes of any render pass in separate files. Download video - right-click and save as...
Passes and channels are all stored in your XSI scenes, so there’s no need to maintain multiple versions of a scene to render everything you need. Any changes you make to a scene are immediately reflected in your passes and channels, and once you render , all of your passes and channels are instantly available in XSI’s built-in compositor, so you can start your pre-comp right away. |
An invaluable tool for shading, texturing, lighting and rendering the render region allows you create preview renders directly in the XSI viewports. You can draw a region in every open geometry view to preview your scene from different angles, and save up to four “memo-regions” per open render region to compare different settings. An unobtrusive slider lets you adjust the quality interactively.
Get final-quality preview renders directly in the XSI viewports using the render region. Download video - right-click and save as...
Take a look at some more advanced render tree functionality, including memo regions and the image compare area. Download video - right-click and save as...
Because the render region uses the same renderer as the final render (mental ray by default), you can set the region to render your previews at final output quality for a very accurate picture of what your rendered scene will look like. |