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PIPELINE TOOLS - COLLABORATIVE WORKFLOW

If you have plans to expand some day, you need tools that can grow with you. With its open architecture and advanced toolsets the Autodesk® Softimage® software supports efficient teamwork and the development of flexible, scalable multi-software pipelines.  

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TOUR FEATURES

Architecture & Interface
Non-destructive workflow
Modeling
Rigging & Characters
Animation
Simulation & Hair
Shading & Texturing
Lights & Cameras
Rendering
Compositing & Paint
Game Development
Pipeline Tools
Customization
Training & Documentation
 
 
 

Project Management

It's not just about the 3D features. It's about how efficient your production is. Softimage helps you manage your project, scenes, models and files logically, giving you peace of mind as a project increases in complexity.

  • Project Manager - Softimage automatically sets up a project as a folder with all your files in logical subfolders (named logically). This means that you can find all your project files in one location all the time.
  • Scenes - A scene file is where you bring all the elements together. Models, lights, cameras, animation, etc. are all staged for rendering or output. Working on a scene enables you to manage many external files and models, so other artists can work on elements that you are using in your scene at the same time.
  • Models - Models (not to be confused with a 3D "mesh" which is geometry) are a powerful way of organizing objects in your scenes and projects. They act as a container for objects, usually hierarchies of objects, and many of their properties. Models contain not just the objects’ geometry but also the function curves, shaders, mixer information, and other properties. They can also contain internal expressions and constraints; that is, those expressions and constraints that refer only to elements within the model’s hierarchy. In addition, models can contain groups. Models are like “mini scenes” that can be easily reused in scenes and projects. In fact, exporting and importing models is how you can copy between scenes.
  • External Files - In a production, you're going to have many, many external files (textures, for example). Softimage comes with an external file manager to help you manage these.
 

Robust Referencing

In large-scale 3D productions, modelers, animators, riggers, and texture artists need to work on the same assets, at the same time, without getting in each other’s way.

In addition to the robust Softimage referencing system, the Delta toolset allows you to store the changes to a model in a lightweight manner. You can then export, import and apply deltas manually. You can also edit and delete deltas and items within deltas, and even change a delta’s target model. The result is an extremely efficient, robust and flexible way for artists to work collaboratively in production.

Delta Referencing enables multiple artists to work on the same assets at the same time, storing their changes in external files that each artist can import to update the assets. This video explains how it works. Download video - right-click and save as...

Here's another look at the powerful Delta Referencing system in action. Download video - right-click and save as...

The lightweight Delta system enables production teams to store 3D assets externally, at multiple resolutions, so several artists can work on the same asset at the same time. Changes made to assets are stored in external files called deltas that an artist can import when they need to update their version of an asset with the latest changes. Using the Delta system, artists can dynamically assemble 3D assets to produce characters, props and environments.

 

 

autodesk Crosswalk Data Interchange System

Autodesk® Crosswalk is an ongoing initiative to help transfer data between 3D applications. With Crosswalk you can transfer Autodesk® 3ds Max and Autodesk® Maya data (rigs, models, etc.) into and out of Softimage. You can also transfer assets using COLLADA standards, and take advantage of enhanced Softimage import/export tools to get assets in and out of many 3D applications.

Crosswalk enables you to transfer assets between Softimage and other 3D packages—in this case, 3ds Max. Download video - right-click and save as...

Here, an artist uses Crosswalk to bring a character from 3ds Max into Softimage. Next he uses Softimage® Motor to retarget an animation onto the rig, then exports the character back to 3ds Max. Download video - right-click and save as...

All pipelines have their own unique requirements and the Autodesk engineering team can work with you to extend Crosswalk to work with specialized content.

 

Support for Industry Standard File Formats

Softimage enables you to import and export a wide variety of standard file formats, including:

  • .3ds - Autodesk 3DS
  • .ai - Adobe Illustrator
  • .amc - Acclaim Motion Capture
  • .asf - Acclaim Skeleton files
  • .dae - COLLADA
  • .dsc - SOFTIMAGE|3D scene
  • .eani - Softimage native animation clip
  • .eps - encapsulated PostScript
  • .fbx - Autodesk
  • .hrc - SOFTIMAGE|3D model
  • .iges - ANSI graphics file format forwireframe model interchange
  • .lwo - Lightwave Object
  • .obj - Wavefront Object file format - with dedicated options for importing complex ZBrush® geometry and displacement maps for rendering in Softimage
  • .psc, .mdd - PointOven scene and point cache
  • .scn - Softimage
  • .x - DirectX
  • .xsi - dotXSI 3.x, 5.x and 6.x (ascii or binary).
 
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