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Change whatever you want, whenever you want. XSI’s open, flexible character rigs let you make modeling, texturing, and even rigging changes without reconstruction of bones, bone weights, or shape animation. Save yourself the hours of tedious rework and prepare for uninterrupted creativity.
The XSI Gigapolygon Core is the engine that moves millions of polygons in real time. From sculpting and refining massively detailed models to loading and rendering unthinkably large scenes, the Gigapolygon core offers a built-in advantage for next-generation games and film pipelines.
XSI’s highly optimized subdivision surface modeler lets you work directly on any mesh, at any resolution, with no noticeable slowdown—even on animated characters. Precise, responsive modeling tools feel like an extension of your mind, so nothing gets between you and your creative vision.
XSI’s Delta Referencing—the first core architecture for production-level referencing—allows production teams to store 3D assets, and the changes made to those assets, in external files that they can assemble dynamically to produce full scenes. Artists can modify and update assets without getting in each other’s way, for a truly collaborative workflow.
From Python, to Jscript, to Visual Basic, to C++, and now C# and .NET, support for standard scripting and development tools comes standard in XSI. Developers and technical directors can work their magic in any production pipeline using the best tools for the job, without having to learn obscure, limited, or proprietary programming languages.
Only XSI can non-destructively animate, mix, re-use, and blend any animation source. Whether you’re mixing and manipulating animation, compositing animation clips, lip-syncing audio, or working with motion capture sequences, the Animation Mixer’s unique clip-based editing interface gives you high-level control with low-level precision. Until you’ve seen it in action, you won’t believe what it can do.
Turn one character into two… or ten… or a hundred. In just a few clicks, XSI’s Generalized Attribute Transfer Operator (GATOR) can transfer any surface properties between models, regardless of complexity or topology, or merge completed, models without losing important characteristics. Just as easily, the Motion Transformation Operator (MOTOR) intelligently transfers motion from one character rig to another, or loads and retargets C3D or BVH motion capture data onto any rig.
XSI was designed for pass-based rendering. Where traditional systems force you to create a scene for every pass, XSI lets you create unlimited render passes in a single scene, and output multiple channels for each pass. Passes and channels are easy to create, configure, and edit. Once rendered, you can preview and edit them in Illusion, XSI’s built-in 32-bit compositor.
Does your 3D software have a built-in compositor? XSI does. With over 130 film-quality effects and more than 60 programmable brushes for 2D raster and vector painting, you can use XSI Illusion to, touch up your textures, morph and warp images, tweak the results of a multi-pass render, adjust image-based lighting, and more. Use it once and you’ll be wondering how you ever lived without it.
The XSI Custom Display Host allows XSI to host and interact with your custom applications. With only minor modifications, you can embed your game engine, custom view, or any other external application directly into XSI. The hosted application can receive and filter events as they occur in XSI, and modify the XSI scene simultaneously.
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