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SOFTIMAGE|XSI Images

To save - just RIGHT-CLICK [PC] or option+click [Mac] on either the thumbnails or links below and choose "save target/image as" from the pop up and save to your hard-disk.

SOFTIMAGE|XSI Logos (.EPS)

 
 

Note: all images have a transparent background in the original (.EPS) file.

 
 
SI_logotype_black.eps
 
     
  SI_logotype_white.eps  
 

SOFTIMAGE|XSI Box Shot (.jpg)

 
     
 

XSI 7 Box

XSI 6 Box

 
     
     

XSI 7 Screen Grabs & Captions

 
 

Credit: Image(s) courtesy of Softimage Co. and Avid Technology Inc.

 
 

ICE

The ICE environment – XSI functionality is displayed using a node-based dataflow diagram. Each node has specific capabilities. Users connect nodes to create a desired effect. A group of nodes can be packaged together into a “compound”, which is displayed as a single node. As a result, highly complex tools can be deployed and re-used without writing code.

 

ICE Particles - Volumetric Shaders

ICE Particles – ICE lets you create amazing particle effects quickly in XSI using a node-based dataflow diagram. ICE is also used in the Render Tree, so you can enjoy working with compounds and nodes to create complex particle shaders

     

ICE Particles - Pyromania

ICE Particles – ICE lets you create effects quickly in XSI without scripting. Effects can be driven dynamically - in this example, a tree burns dynamically in realtime.

 

ICE Particles - Pyromania

ICE Particles – ICE lets you create effects quickly in XSI without scripting. Effects can be driven dynamically - in this example, a tree burns dynamically in realtime.

     

ICE - Snow Plough

ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.

 

ICE - Snow Plough

ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.

     

ICE Particles - Snow Plough

ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.

 

 

ICE Particles - Snow Plough

ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.

     

ICE Particles - Burning Hand

ICE - Create amazing effects in minutes. Here's a burning hand in realtime.

 

ICE Particles - Burning Hand

ICE - Create amazing effects in minutes. Here's a burning hand in realtime.

     

RealTime Shader 3 (RTS 3) API

XSI version 7.0 supports the Realtime Shader API version 3.0.

 

Delta II Referencing

XSI 7 features Delta II, an extremely robust and lightweight referencing system for collaborative projects.

     

Delta II Referencing

XSI 7 features Delta II, an extremely robust and lightweight referencing system for collaborative projects.

 

 

 
     
 

 

 

XSI 6.x Screen Grabs & Captions (.bmp)

 
 

Credit: Image(s) courtesy of Softimage Co. and Avid Technology Inc.
Note: These pictures must be converted to CMYK before sending to press.

 
 

Hair and Fur

XSI 6.5 Essentials includes XSI Hair and Fur— tools for artists to simulate hair, grass, and fur for characters, creatures and landscapes.

 

Syflex Cloth

Syflex Cloth comes standard in XSI 6.5 Essentials. Simulate clothing, cloth or draping materials of any weight and texture.

     

Accelerated Animation

Animation layers in XSI 6 let artists add keyframes on top of existing animation interactively and non-destructively.

 

Crosswalk Interoperability

XSI 6 Crosswalk features make it easy to get 3D data into and out of other animation packages.

     

Built-in Elastic Reality

The morph and warp operators in the XSI compositor let artists distort texture maps and image-based lighting interactively.

 

MOTOR—Motion Transformation

MOTOR transfers motion between character rigs of arbitrary size and proportion.

     

Rigid Body Dynamics

XSI 6 offers artists compound shapes and in-game controls for Rigid Body dynamics.

 

 

Flexible Scripting & Development

XSI 6 supports C#, Python v.2.5, and .NET compliant languages.

 

     

Zipper Controls for Syflex Cloth Simulations

In XSI 6, artists can create realistic zippers on cloth fabric or clothing for 3D characters.

 

Delta Referencing

Delta Referencing technology allows multiple artists to work on assets without destroying each other's work.

     

Quick Shade—Material Manager

Part of the Quick Shade technology in XSI, the material manager is a dedicated view for organizing, editing and assigning materials.

 

Quick Shade—Shaderball

The core of Quick Shade technology is a fully customizable shaderball engine that generates thumbnails of materials.

 
     
 

 

 

XSI 5.x Screen Grabs (.bmp)

 
 

Credit: Image(s) courtesy of Softimage Co. and Avid Technology Inc.
Note: These pictures must be converted to CMYK before sending to press.

 
 

Completely non-destructive character set-up & rigging

 

Practical clip-based high- level animation editing

 

Blazingly fast subdivision surface modeling

Custom Display Host

 

Programmable realtime shaders

 

High-Performance Rigid-Body Dynamics

Gigapolygon: Work with Ten Times the Detail

 

GATOR: Property Transfer that just works

 

Ultimapper: Film-Quality Normal Map Generation

Easy Migration from Maya

 

TDE: Integrated Tools Development Environment

 

Native mental ray v.3.4

Shape Manager

 

Tweak Component Tool

 

 

 
     
     
   

Media Contacts

If you have any questions or would like to tell us about the exciting work being done at your facility, please contact:

Kevin G. Clark
Global Marketing & Communications
Ph: 514-840-0343
kclark@softimage.com

 
 
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