ICE
The ICE environment – XSI functionality is displayed using a node-based dataflow diagram. Each node has specific capabilities. Users connect nodes to create a desired effect. A group of nodes can be packaged together into a “compound”, which is displayed as a single node. As a result, highly complex tools can be deployed and re-used without writing code.
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ICE Particles - Volumetric Shaders
ICE Particles – ICE lets you create amazing particle effects quickly in XSI using a node-based dataflow diagram. ICE is also used in the Render Tree, so you can enjoy working with compounds and nodes to create complex particle shaders
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ICE Particles - Pyromania
ICE Particles – ICE lets you create effects quickly in XSI without scripting. Effects can be driven dynamically - in this example, a tree burns dynamically in realtime.
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ICE Particles - Pyromania
ICE Particles – ICE lets you create effects quickly in XSI without scripting. Effects can be driven dynamically - in this example, a tree burns dynamically in realtime.
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ICE - Snow Plough
ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.
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ICE - Snow Plough
ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.
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ICE Particles - Snow Plough
ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow.
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ICE Particles - Snow Plough
ICE Particles – ICE lets you create complex effects quickly in XSI without scripting. This example shows both deformation and particles as a boulder ploughs through snow. |
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ICE Particles - Burning Hand
ICE - Create amazing effects in minutes. Here's a burning hand in realtime.
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ICE Particles - Burning Hand
ICE - Create amazing effects in minutes. Here's a burning hand in realtime.
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RealTime Shader 3 (RTS 3) API
XSI version 7.0 supports the Realtime Shader API version 3.0.
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Delta II Referencing
XSI 7 features Delta II, an extremely robust and lightweight referencing system for collaborative projects.
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Delta II Referencing
XSI 7 features Delta II, an extremely robust and lightweight referencing system for collaborative projects.
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