Softimage | XSI v7.01 - Fixed Bugs list ***Driver Issues*** NOTE: The following fixes are addressed by the latest ATI driver (see Downloads) UDEV00248043 - ATI: fails to compile specific GLSL Program fragment shader UDEV00248154 - ATI: zooming in and out of any ICE graphs causes a memory leak UDEV00247727 - ATI: Objects (polygon mesh) disappear when moving points UDEV00247699 - ATI: Duplicate of polygons With weight map Causes crash UDEV00247685 - ATI: memory leak with Render Tree UDEV00247025 - ATI + Linux 64bit: Displaying PPG with Fcurve causes XSI to crash UDEV00246655 - ATI: XSI hangs when interacting with "heavier" mesh UDEV00246512 - ATI: Exporting object causes XSI to crash (Viewport is not refreshing) UDEV00245991 - ATI: Right-Click to bring up contextual menu after Edge Selection causes XSI to crash UDEV00245991 - ATI: Right-Click after Edge Selection causes XSI to crash UDEV00243493 - ATI + Linux 64bit: XSI freezes when loading layouts (ex: default and ICE layouts) UDEV00243400 - ATI: Selection is slow with high density wireframe NOTE: The following fixes are addressed by the latest nVIDIA drivers (starting with driver 177.92) UDEV00248081 - nVIDIA GeForce cards - ImageClip Editor: Browsing for a texture image causes XSI to crash UDEV00248029 - nVIDIA GeForce cards: Opening the image clip properties for textures causes XSI to crash ***Animation*** UDEV00249573 - Opening the DopeSheet may cause XSI to crash UDEV00249063 - Regression in performance when keying multiple objects UDEV00248706 - Local kinematic limits error on imported scenes/models from XSI 6.5 UDEV00248516 - "Error:2011-EDIT-SetValue - Member not found" error when you edit the Pos Limits on a duplicated object UDEV00247875 - Saving a fraw2 file from an FCurve can cause XSI to crash UDEV00247596 - Plotting character can cause XSI to crash when using continuous rotation option UDEV00247289 - Changing mixer connections after freezing to new source can cause XSI to crash UDEV00246554 - FCurve Editor: possible memory problem with undo\redo UDEV00242627 - Connection resolution template dialog showing up when attempting to save key in Layers ***Audio*** UDEV00244765 - Sound file not playing (mp3 Compression) ***Converters / Import / Export*** UDEV00249144 - Crosswalk custom Property does not keep its values UDEV00248830 - Batch exporting particle instances deletes assemblies UDEV00248476 - Import / Export of DirectX format does not work UDEV00247294 - Point Oven: Exporting to an unexistant folder or to a write-protected file may cause XSI to crash UDEV00247221 - Point Oven does not always export when scripted in python ***Data Management*** UDEV00249218 - Refmodel does not correctly unload - Groups are skipped UDEV00248956 - RefModel load time is longer in v7.0 UDEV00248496 - RefModels: interaction issues with operatoss on kinematics UDEV00248157 - ICE: Strand caching is wrong when strand segment number changes over time UDEV00248131 - Refmodels load index are changed when reparented inside a different model UDEV00248115 - Materials numbered in Material Library when Import Model UDEV00247962 - RefModel workflow issues with Envelope changes after file save using Weight Editor Preset UDEV00247638 - RefModel problems in pose constraints evaluation UDEV00247575 - Texture Map link lost when loading the same RefModel two times in the same scene UDEV00247326 - Expression on mixer parameters gets removed and stored separately in the delta even if the mixer is not stored in it UDEV00247276 - Long Save time & Envelope Disappearing Scenes & workgroups ***Games*** UDEV00248792 - GetAttributeList callback only called once per material ***Modeling*** UDEV00248530 - AddInputToOperator gives an error in XSI 7.0 causing XSI to crash UDEV00247795 - ICE-Cycle breaking point with weight maps when moving ICEtree in the stack UDEV00247765 - Scene explorer causes XSI to crash (fake node) when freezing a history stack with a deleted ICE op UDEV00247321 - Duplicate Symmetry Tool error 2011 with XSI 5.11 models ***Performance*** UDEV00248901 - Linux64 playback issue ***Rendering*** UDEV00249561 - Make local does not work for pass properties UDEV00249546 - Standin callbacks for 3rd party renderers do not work UDEV00249322 - Loading RTCompound causes XSI to crash UDEV00249271 - Image node (Softimage.txt2d-image-explicit.1) becomes a port name UDEV00249182 - Can not edit a CgProgram code UDEV00248912 - Delete unconnected nodes deletes environment shaders connected to passes UDEV00248908 - Changing the Shaderball > Quality preference to Low causes XSI to crash UDEV00248742 - Isolate selection does not affect render-region UDEV00248694 - Bumpmap with Architectural Material renders very slow UDEV00248675 - Ray3 causes XSI to crash when it detects subdivision on any objects UDEV00248567 - Preset manager: Exporting a Compound Shader removes the workgroup/user shader preset UDEV00248548 - Loading the Vector to Color node from the top menu does not work UDEV00248533 - ICE: Specific scene crashes on playback when using FilterPointsByConeAngle UDEV00248522 - Elliptical filtering prevents shaders from caching UDEV00248465 - Connections in Rendertree are not displayed RESOLUTION: To force renesting set XSI_FORCE_SHADER_RENESTING_DURING_LOAD to 1 and load/save the scene to fix it. Don't forget to set the variable off afterwards as it will slow down scene loading. UDEV00248386 - xsibatch eventually hangs when you run a sequence of xsibatch commands UDEV00248322 - Incidence Node "Light List" is broken UDEV00248275 - Specific scene hangs using preview region UDEV00248235 - Pass Crop options are not working properly UDEV00248233 - Render 4K image with FG preview ON freezes XSI UDEV00248214 - sRGB space is not applied to images on scene reload UDEV00248053 - mia_MaterialMultiOutput does not cast shadows UDEV00247937 - Map lookup (scalar) sometimes stops working UDEV00247881 - Hair shader with multiple UVs do not work properly UDEV00247806 - "Texturable" is OFF by default in Ambient_Occlusion RenderTree node UDEV00247738 - 16bit scalar maps and textue scalar do not render correctly UDEV00247402 - Volume Cloud Shader Artifacts with .mi files UDEV00247262 - Hidden Line Display and material with Transparency can cause XSI to crash UDEV00246876 - Volumic light parameter with custom light shader is not working properly UDEV00246365 - Fog with transparent objects produces artefacts UDEV00244495 - Lightmaps: link to the file is always the same ***SDK & Scripting*** UDEV00248181 - GetAttributeValue not returning a value for "currentprojectionname" UDEV00248174 - AddMaterial name sets name for incorrect node UDEV00248122 - xsi_value.h: unknown format error on line 170 and 266 causes compile error UDEV00248121 - Texture.fullname returns material library namespace value UDEV00248016 - EvaluateClusterProperty() Method for evelopes can cause XSI to crash UDEV00247753 - Model Dialog in siOnEndRefModelModLoad event can cause XSI to crash UDEV00247251 - Mute parameter on custom operator not being updated like mute parameters on native operators UDEV00244124 - Repetition of ExecuteCommand can cause AccessViolationException ***Setup and Licensing*** UDEV00249142 - libgcc_s.so.1 shipped with 64bit Linux version is actually 32bit UDEV00248135 - Timing issue that could cause a crash when launching XSI and Internet at same time from the installer ***Simulation*** UDEV00249437 - ICE: Deleting character causes XSI to crash (ref. UDEV00249347) UDEV00248887 - ICE: Scene that requires ICE tree resimulation on load causes XSI to crash UDEV00248682 - ICE: General Cleanup of a few compounds Set Particle Goal.1.1.xsicompound: Simplification of the compound removing unnecessary nodes State Machine.1.1.xsicompound: Inside the State Machine, we were saving the Self.__HitFrameFraction value, which is no longer used by "Test Collision With Surface" UDEV00248681 - ICE: Getting integer attribute at polygon mesh vertex neighbors returns wrong values UDEV00248672 - ICE: Get Set Sum does not calculate the sum of the values in the set, instead it returns 1 UDEV00248668 - ICE: Neighbouring particles force causes XSI to crash after a certain number of particles UDEV00248573 - ICE: Crash when a object cluster is used as filter in a "Generate Sample Node" UDEV00248279 - ICE: Get Element Indices node can freeze evaluation UDEV00248253 - ICE: Boolean To Integer node does not support Input Array UDEV00248208 - ICE: Cluster change is not updated in graph (may cause random crashes) UDEV00248207 - ICE: PointLocator can cause XSI to crash UDEV00248184 - ICE: Creating Infinite loop execution with ICE compounds can freeze XSI UDEV00248170 - ICE: Using non-uniform in getclosestlocation to curve returns incorrect position values UDEV00248161 - ICE: Deleting groups or objects belonging to the group causes XSI to crash upon loading the scene UDEV00248119 - ICE - Vista 64bit and Linux 32 bit: Stick on Surface freezes with NURBS surfaces on playback UDEV00248068 - ICE: Connecting GetData Null into Sin input port causes XSI to crash UDEV00248030 - ICE: Drag force can cause XSI to crash when changing the mode during playback UDEV00247986 - ICE: On a new empty array the push node sets some data to index one and above RESOLUTION: User data 2D arrays are now empty at start. UDEV00247970 - ICE: Instance Shape node causes XSI to crash when using Wrap Around for index group out-of-range with an empty target UDEV00247966 - ICE: Evaluating nodes outside of execution ports - graph specific UDEV00247940 - ICE: undoing and redoing creation of a simulated ICE tree can cause XSI to crash UDEV00247874 - ICE: Create compound sometimes does not connect inputs - order specific UDEV00247866 - Merging Multiple Simulation Environments seems broken UDEV00247831 - ICE : Stick to Surface does not work properly with multiple surfaces UDEV00247764 - ICE unstable when evaluating "locations" attributes using "locations" input data UDEV00247759 - XSI grows unstable when attempting to drive parameters with an ICE Graph with cycles UDEV00247653 - Memory leak with specific scene UDEV00246991 - ICE: Undo of delete nodes operation may cause general instability ***Texturing*** UDEV00248790 - Stamp UV Mesh causes XSI to crash UDEV00248557 - Editing topology and re-running rendermap freezes XSI UDEV00248081 - nVIDIA GeForce cards - ImageClip Editor: Browsing for a texture image causes XSI to crash UDEV00248029 - nVIDIA GeForce cards: Opening the image clip properties for textures causes XSI to crash ***UI*** UDEV00249155 - Sliders range min/max problem with multiple selection UDEV00248935 - Hide/Show explorer view in ICE Tree is broken UDEV00248934 - Linux: getting shader nodes via the Render Tree Nodes menu does not always work UDEV00248225 - Sliders Auto-Range is not working for siUInt4 parameters UDEV00248145 - Linux: framecounter shows odd numbers when at negative numbers UDEV00248110 - Obsolete Layers Panel on a Hotkey can cause XSI to crash UDEV00247384 - Holding shift on MCP select menu does not change the chosen toggle